Let's see an example. A simple 2D mesh deformation.

### Initial Deformation

We're given a square, and its final deformed shape, as we can see in the picture. This is just to illustrate the principle, restricting the problem to its core.

### Transport

We want to *copy and paste* the deformation on a new mesh, a kite. Naïvely, we deform each triangle, expecting to have a deformed kite as a result.

### Bad Results

By attaching to each triangle of the kite the given deformation, we have a non-conforming mesh. Transporting deformations is not trivial even in 2D.

For more information, please contact us.

Franco Milicchio (franco.milicchio@uniroma3.it)

Valerio Varano (valerio.varano@uniroma3.it)

Paolo Piras (paolo.piras@uniroma3.it)

Luciano Teresi (luciano.teresi@uniroma3.it)

Stefano Gabriele (stefano.gabriele@uniroma3.it)